Tuesday, January 24, 2012

Media Arts & Sciences Speaker Series


Friday, January 27
12:30-1:45pm
room RTV 180
Media Arts & Sciences Speaker Series
Spring 2012

please join us this Friday for the second round in our Spring 2012 Media Arts & Sciences Speaker Series, with talks about current research projects by Bridget Rubenking and Travis Ross, and a response by special guest Eliot R. Smith, Chancellors Professor of Psychological and Brain Sciences at IU. coffee, tea, and cookies will be provided as usual!

Dynamic disgust: Dimensional underpinnings of responses to blood, brutality and politics - by Bridget Rubenking

This preliminary study explores summative and over time measures of dimensional emotion responses (positivity, negativity, and arousal) and the discrete emotion of disgust to disgust-eliciting television messages. Responses to different types of disgust eliciting content - from body products and gory deaths to higher-order, socio-moral disgusts, such as overt racism, and suggestions of sexual abuse are explored across 102 participants. Additionally, individual differences in trait motivational activation, gender, and political ideology are explored in response to these disgust-elicitors, as well as content featuring opposing political viewpoints and gay male characters.

The Impact of Norms on Player Behavior - by Travis Ross

Research regarding player motivation in video games has typically focused on how the content of games taps intrinsic and extrinsic motivations. However games have become shared social experiences, and so it is important to understand how the social context contributes to the perceptions, attitudes, and behaviors of players. Research in sociology and economics has identified that norms serve a number of roles in social/cultural interaction. They can provide information and/or carry expectations of what is, or is not, socially acceptable.
Research also indicates that norms are sensitive to contextual factors such as the network connections, incentive structures, and framing, so therefore only have salience under certain conditions. Beyond their interesting cognitive and economic consequences, norms can provide game developers with a plausible motivational tool. However, if this is to be the case then norms must be understood at both the individual and societal-level.  Research at an individual-level should identify conditions where norms will have an impact and contexts where norms are a better solutions than other motivational features. At the societal-level research should examine if and how the norms of an online social system can be changed, and if early adoption and information cascades can lead a community to a preferred outcome. This talk will discuss early results from Travis' Dissertation, which examines the impact of norms on player behavior.

Bios:

Eliot R. Smith, Ph.D., is Chancellors Professor of Psychological and Brain Sciences at Indiana University, Bloomington. His research interests include the emotions that people experience when they identify with social groups and their role in intergroup behavior; the cognitive processes and representations involved in perceiving other people and groups; and embodied and socially situated cognition.  His research has been recognized by the 2004 Thomas M. Ostrom Award for lifetime contributions to social cognition, as well as the 2005 Theoretical Innovation Prize from the Society of Experimental Social Psychology (SPSP).  He is Editor of *Journal of Personality and Social Psychology:
Attitudes and Social Cognition*. Website:

Bridget Rubenking is a PhD Candidate in the Department of Telecommunications at IU. Her research explores the relevant individual differences of media consumers and the content and structural features of media that influence cognitive and emotional processing of media, as well as attitude change and discrete behavior outcomes.

Travis Ross is a Ph.D. Candidate in the Joint Ph.D. Program in Telecommunication and Cognitive Science at Indiana University. He focuses on two research paths. The first examines the motivational aspects of design - particularly decision structures in game and interface design.
The second examines how social and institutional forces shape behavior via social norms, rules, and laws.


Media Arts & Sciences Speaker Series
Every Friday
12:30-1:45pm
RTV 180

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