Presented by the Institute for Digital Arts and Humanities (IDAH)
Lee Sheldon Assistant Professor Department of Telecommunications
"Serious Fun and Games at IU"
The world-wide interest in video games and virtual worlds as tools for learning and research is soaring. In a few short years games have emerged from the relative obscurity of interactive tutorials to study real-world systems such as economics, diplomacy and politics; and as full-fledged interventions designed to alter human behavior.
I am not a scientist or a researcher. I am a writer and game designer. I create content, often in collaboration with researchers. In addition to my continuing commercial career, I have been a co-principal investigator or a consultant on six so-called "serious" games and virtual worlds, three within the two years I've been in academia, both years at Indiana University.
I intend to present those projects, as well as my own virtual world Londontown, an unapologetic commercial enterprise with a serious hidden agenda. My theme is that in order for serious games to succeed they must be as much fun as games built for profit; and the inability of the vast amount of serious games to achieve that goal stunts their efficacy. In exploring how to do this, we will have some fun with serious games.
Thursday, January 22, 2009
IDAH Video Conference Room,
Wells Library E170-D (East Tower, Ground Floor, Left of the Elevators)
Please join us!
Feel free to bring your lunch.
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